The scope of the regulations for e-sports activities issued by PBESI on June 1, 2021 is stated in Article 2 of the regulation, which includes: a. standardization of Esports Professional Players and Athletes; b. Esports coaching and development; c. Esports Team; d. Player membership; e. transfer and dismissal of Professional Players and Athletes; f. Esports Leagues and Esports Tournaments; g. National Sports Week; h. multi-sports events; i. Indonesian Esports platform; j. Vendors organizing Esports Leagues and Esports Tournaments; k. arbitration provisions; l. match problem checking procedures; m. broadcasting rights and media access; n. coaching Indonesian Professional Athletes; o. national training center; p. Games and Game publishers; q. sponsors; r. anti-Doping; s. violations and sanctions; and T. dispute resolution. Publishers are required to register games. Later, all the rules in this regulation must be followed by all parties involved in the implementation of e-sports activities in Indonesia, as stated in the points in Clause 3.
Some of these include administrators, professional athletes, team representatives, referees and referee committees, amateur players and players, vendors (game publishers), e-sports teams, and PBESI itself. Game publishers, for example, are required to register games published on PBESI to be used in Indonesia, as stated in Article 39 paragraph 5. "Game Publishers are required to register their published games with PBESI to be able to operate in Indonesia." Game publishers are also required to submit an application to PBESI if their game wants to be recognized as an e-sports game nationally, as stated in article 39 paragraph 6. "Game Publishers who want their registered Game to be recognized as an Esports Game nationally must submit an application to PBESI." Now, the contents of the regulations made by PBESI can be seen in full in a 46-page document that can be read on the PBESI official website at the following link.
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